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Micromanía 68
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Kiss Pshyco Circus
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data1.cab
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Program_Executable_Files
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default.cfg
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Text File
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2000-07-14
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6KB
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184 lines
///////////////////////////////////////////////////////////////////////////////
// KISS Psycho Circus - The Nightmare Child
//
// Default configuration file
///////////////////////////////////////////////////////////////////////////////
"Developer" "0"
"CheatScripts" "1"
"OptimizeSurfaces" "1"
"numruns" "0"
"numconsolelines" "0"
"prediction" "1"
"updaterate" "30"
"c_ShowMapErrors" "0"
"CanvasParticles" "1"
"Gamma" "1.0"
"DrawPortals" "1"
"c_DrawPortals" "1"
"InputRate" "15.0"
AddAction Forward 0
AddAction Backward 1
AddAction Jump 2
AddAction StrafeLeft 3
AddAction StrafeRight 4
AddAction CommandRun 10
AddAction Slow 11
AddAction Strafe 12
AddAction Duck 13
AddAction MoveUp 14
AddAction Left 20
AddAction Right 21
AddAction LookUp 22
AddAction LookDown 23
AddAction Quit 30
AddAction Fire 31
AddAction Use 32
AddAction WalkRunToggle 40
AddAction Scoreboard 41
AddAction MultiplayerMessage 42
AddAction Axis3 -3
AddAction Axis2 -2
AddAction Axis1 -1
AddAction Weapon_1 50
AddAction Weapon_2 51
AddAction Weapon_3 52
AddAction Weapon_4 53
AddAction Weapon_5 54
AddAction Weapon_6 55
AddAction NextWeapon 56
AddAction PrevWeapon 57
AddAction UseJackInTheBox 58
AddAction UseHawkEyes 59
AddAction SaveGame 60
AddAction LoadGame 61
AddAction QuickSave 62
AddAction QuickLoad 63
AddAction Help 64
AddAction Toggle_Health_Display 70
AddAction Toggle_Ammo_Display 71
AddAction Toggle_Inventory_Display 72
AddAction NextInv 73
AddAction PrevInv 74
AddAction Use_Inventory_Item 75
AddAction Toggle_State_Display 76
AddAction Toggle_Weapons_Display 77
AddAction Toggle_Armor_Display 78
AddAction Toggle_Clue_Display 79
AddAction Toggle_Score_Display 80
AddAction Toggle_Time_Display 81
AddAction Toggle_Stats_Display 82
AddAction Toggle_Info_Display 83
AddAction NextInfo 84
AddAction PrevInfo 85
AddAction IncreaseHudDisplayLevel 86
AddAction DecreaseHudDisplayLevel 87
AddAction UseCrystalBall 88
AddAction NoClip 90
AddAction NoTarget 91
AddAction Spectator 92
AddAction Invuln 93
AddAction ChaseCam 94
AddAction Debug1 95
AddAction Debug2 96
AddAction CyclePlayerClass 97
AddAction GimmieGimmieGimmie 98
AddAction CameraLock 99
AddAction NextArmor 100
AddAction PrevArmor 101
AddAction NextMonster 102
AddAction PrevMonster 103
AddAction RestartLevel 104
AddAction AxisYaw -10001
AddAction AxisPitch -10002
AddAction AxisLeftRight -10003
AddAction AxisForwardBackward -10004
enabledevice ##mouse
rangebind "##mouse" "button 1" 0.000000 0.000000 "Use"
rangebind "##mouse" "button 0" 0.000000 0.000000 "Fire"
rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1"
scale "##mouse" "##x-axis" 0.046250
rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2"
scale "##mouse" "##y-axis" 0.046250
// ##number values come from DIK_ defines in dinput.h (DirectX SDK)
enabledevice ##keyboard
rangebind "##keyboard" "##7" 0.000000 0.000000 "Weapon_6"
rangebind "##keyboard" "##6" 0.000000 0.000000 "Weapon_5"
rangebind "##keyboard" "##5" 0.000000 0.000000 "Weapon_4"
rangebind "##keyboard" "##4" 0.000000 0.000000 "Weapon_3"
rangebind "##keyboard" "##3" 0.000000 0.000000 "Weapon_2"
rangebind "##keyboard" "##2" 0.000000 0.000000 "Weapon_1"
// actions
rangebind "##keyboard" "##29" 0.000000 0.000000 "Fire"
rangebind "##keyboard" "##45" 0.000000 0.000000 "Use"
rangebind "##keyboard" "##16" 0.000000 0.000000 "UseJackInTheBox"
rangebind "##keyboard" "##17" 0.000000 0.000000 "UseHawkEyes"
rangebind "##keyboard" "##59" 0.000000 0.000000 "UseCrystalBall"
rangebind "##keyboard" "##30" 0.000000 0.000000 "LookUp"
rangebind "##keyboard" "##44" 0.000000 0.000000 "LookDown"
// movement
rangebind "##keyboard" "##18" 0.000000 0.000000 "Forward"
rangebind "##keyboard" "##32" 0.000000 0.000000 "Backward"
rangebind "##keyboard" "##200" 0.0 0.0 "Forward"
rangebind "##keyboard" "##208" 0.0 0.0 "Backward"
rangebind "##keyboard" "##203" 0.000000 0.000000 "Left"
rangebind "##keyboard" "##205" 0.000000 0.000000 "Right"
rangebind "##keyboard" "##33" 0.000000 0.000000 "StrafeRight"
rangebind "##keyboard" "##31" 0.000000 0.000000 "StrafeLeft"
rangebind "##keyboard" "##19" 0.000000 0.000000 "MoveUp"
rangebind "##keyboard" "##46" 0.000000 0.000000 "Duck"
rangebind "##keyboard" "##57" 0.000000 0.000000 "Jump"
// modifiers
rangebind "##keyboard" "##42" 0.000000 0.000000 "Slow"
rangebind "##keyboard" "##56" 0.000000 0.000000 "Strafe"
// toggles
rangebind "##keyboard" "##58" 0.000000 0.000000 "WalkRunToggle"
// inventory
rangebind "##keyboard" "##27" 0.000000 0.000000 "NextInv"
rangebind "##keyboard" "##26" 0.000000 0.000000 "PrevInv"
rangebind "##keyboard" "##28" 0.000000 0.000000 "Use_Inventory_Item"
rangebind "##keyboard" "##23" 0.000000 0.000000 "Toggle_Inventory_Display"
// misc
rangebind "##keyboard" "##15" 0.000000 0.000000 "Scoreboard"
rangebind "##keyboard" "##20" 0.000000 0.000000 "MultiplayerMessage"
rangebind "##keyboard" "##60" 0.000000 0.000000 "QuickSave"
rangebind "##keyboard" "##61" 0.000000 0.000000 "QuickLoad"
rangebind "##keyboard" "##63" 0.000000 0.000000 "SaveGame"
rangebind "##keyboard" "##64" 0.000000 0.000000 "LoadGame"
rangebind "##keyboard" "##74" 0.000000 0.000000 "DecreaseHudDisplayLevel"
rangebind "##keyboard" "##78" 0.000000 0.000000 "IncreaseHudDisplayLevel"
enabledevice "##joystick"
rangebind "##joystick" "##x-axis" 0.000000 0.000000 "AxisLeftRight" 0.100000 1.000000 "StrafeRight" -0.100000 -1.00000 "StrafeLeft"
rangescale "##joystick" "##x-axis" 1.000000 -1.000000 1.000000
rangebind "##joystick" "##y-axis" 0.000000 0.000000 "AxisForwardBackward" 0.100000 1.000000 "Forward" -0.100000 -1.00000 "Backward"
rangescale "##joystick" "##y-axis" 1.000000 1.000000 -1.000000